2008-07-04, 13:50:21
Teleport breaker makes exploder useless after 15-20 min. Because everybody can buy it easily after 20 min. We must make exploder protected, offensive abilities wont make it stronger TKF.
Maybe only a AOE increment could be good if offensive ability is required.
Larger Explosions: Increases exploders' explosion range.
Level 1: AOE incrased by 25%
Level 2: AOE incrased by 31%
Level 3: AOE incrased by 37%
Level 4: AOE incrased by 43%
Level 5: AOE incrased by 50%
This can be an alternative to Hyperspace Tuneller to make hyperspace breaker's efficiency reduced.
Maybe only a AOE increment could be good if offensive ability is required.
Larger Explosions: Increases exploders' explosion range.
Level 1: AOE incrased by 25%
Level 2: AOE incrased by 31%
Level 3: AOE incrased by 37%
Level 4: AOE incrased by 43%
Level 5: AOE incrased by 50%
This can be an alternative to Hyperspace Tuneller to make hyperspace breaker's efficiency reduced.
Trolololo