2011-07-12, 22:24:55
Early leavers are imbalanced.. the team with 4v5 generally gets a gold and exp boost early, when it matters most, and in the league games I play they win 80% of the time. That 20% that they lose is only if the early leaver was their best player.
But, later game it is a disadvantage to be 4v5. Let us look at one of the major causes of this: force spawned units.
Early game mid, the team with only 2 players gets the same amount of spawn as the team with 3 players, so they get more gold each, and they level up faster. This is devastating when both mid players can get level 10 tanks with double nukes before a single opponent reaches 10.
Late game, the spawned units get very strong, and it actually matters when a push rolls in with enemy players and many creeps.
The solution is to change the spawn when a player drops. If Light Force loses a player, than reduce the spawn that comes from Dark Force base.. (in mid only). It takes away the ridiculous exp/gold advantage early, and also reduces the strong creep pushes later. Yes? Why not?
But, later game it is a disadvantage to be 4v5. Let us look at one of the major causes of this: force spawned units.
Early game mid, the team with only 2 players gets the same amount of spawn as the team with 3 players, so they get more gold each, and they level up faster. This is devastating when both mid players can get level 10 tanks with double nukes before a single opponent reaches 10.
Late game, the spawned units get very strong, and it actually matters when a push rolls in with enemy players and many creeps.
The solution is to change the spawn when a player drops. If Light Force loses a player, than reduce the spawn that comes from Dark Force base.. (in mid only). It takes away the ridiculous exp/gold advantage early, and also reduces the strong creep pushes later. Yes? Why not?