2011-07-14, 17:03:13
(This post was last modified: 2011-07-14, 17:25:34 by UnifiedDoom.)
I'm not a big fan of consumable items as I find them expensive and underpowered. In any serious league game I never see maintenance or recharge used in the lane combat for sure (they cost WAY to much), and hardly ever in the middle-lategame and only to speed up cp healing. This is probalbly just because cp's are so easily accessible in the game, unlike Dota where regen items are core for laners since the only form of free regeneration is in the main base. Consumable tp's and speed boosts could add elements of early game ganking of laners (Which I support 100%, this game really needs more earlygame ganking) though as long as they are cheap (A kill at that point is only like 150 gold so if they cost any higher than that you're losing money) so you can see the problem.
The only tank I can think of that needs the mana regeneration item is gaurd which is very rarely used. All other tanks function fine with batteries since they usually need to cast all of their spells at once to use them effectively.
As for Suggestions:
- I think the game could use another close range weapon item beetween poison magic(5555) and blaster cannon (11000) since flamer and poison and basically the same in terms of cost, range, and dps.
- Perhaps a cheaper form of the current death magic (1300 range creeps only) could be created since it's strongest point is in the early game, not the late game when death magic actually becomes available. This could also be used effectively against tech mech users.
- I hate to say it but we also need a 1300 range weapon beetween rocket hail (6000) and acid cannon (13000). I just think large gaps beetween available weapons should be removed since all (750-1000) range weapons have many available weapons for all prices.
The only tank I can think of that needs the mana regeneration item is gaurd which is very rarely used. All other tanks function fine with batteries since they usually need to cast all of their spells at once to use them effectively.
As for Suggestions:
- I think the game could use another close range weapon item beetween poison magic(5555) and blaster cannon (11000) since flamer and poison and basically the same in terms of cost, range, and dps.
- Perhaps a cheaper form of the current death magic (1300 range creeps only) could be created since it's strongest point is in the early game, not the late game when death magic actually becomes available. This could also be used effectively against tech mech users.
- I hate to say it but we also need a 1300 range weapon beetween rocket hail (6000) and acid cannon (13000). I just think large gaps beetween available weapons should be removed since all (750-1000) range weapons have many available weapons for all prices.