Poll: Remove the 1% extra HP every level?
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Yes
28.57%
8 28.57%
No
71.43%
20 71.43%
Total 28 vote(s) 100%
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Remove the 1% extra HP every level? [restarted again]
#32
I'm just wondering, is this topic stalling the release of next version of BT?


Well if hp hp bonus is to be completely removed instead of reducing it to 1%;
Heli without hull will be instantly pwned by HT rocket lv3!
Anti grav without hull dies from a HT lv5 rocket!




I don't know if it's to late to come up with new suggestions, but the hp increase doesn't need to % increment, but could be a solid number instead.

Why not giving all tanks 50hp pr level? That sounds so linear to me. This will make a lv10 light tank only 4 times weaker than lv10 HT, instead of 5.5 times weaker. Thus making small tanks to have a bit longer life, while big tanks are losing their great hp boost. (Tinkers and exploders can live with 25hp pr level, exploder can start with 100 initial hp)
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Messages In This Thread
Re: Remove the 2% extra HP every level? - by TKF - 2008-03-13, 21:19:13
Re: Remove the 2% extra HP every level? [restarted] - by TKF - 2008-03-30, 13:15:25

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