2008-03-30, 13:15:25
I'm just wondering, is this topic stalling the release of next version of BT?
Well if hp hp bonus is to be completely removed instead of reducing it to 1%;
Heli without hull will be instantly pwned by HT rocket lv3!
Anti grav without hull dies from a HT lv5 rocket!
I don't know if it's to late to come up with new suggestions, but the hp increase doesn't need to % increment, but could be a solid number instead.
Why not giving all tanks 50hp pr level? That sounds so linear to me. This will make a lv10 light tank only 4 times weaker than lv10 HT, instead of 5.5 times weaker. Thus making small tanks to have a bit longer life, while big tanks are losing their great hp boost. (Tinkers and exploders can live with 25hp pr level, exploder can start with 100 initial hp)
Well if hp hp bonus is to be completely removed instead of reducing it to 1%;
Heli without hull will be instantly pwned by HT rocket lv3!
Anti grav without hull dies from a HT lv5 rocket!
I don't know if it's to late to come up with new suggestions, but the hp increase doesn't need to % increment, but could be a solid number instead.
Why not giving all tanks 50hp pr level? That sounds so linear to me. This will make a lv10 light tank only 4 times weaker than lv10 HT, instead of 5.5 times weaker. Thus making small tanks to have a bit longer life, while big tanks are losing their great hp boost. (Tinkers and exploders can live with 25hp pr level, exploder can start with 100 initial hp)