2008-03-30, 09:52:27
A yes or no answer, so your opinion cannot be challenged? I don't think so :-p
First of all: just because you don't like certain aspects of the game, that doesn't mean that it's imbalanced. Long-range weapons need to have a counter, like teleporter (apart from the fact that a teleporter doesn't help you against them early- to mid-game, since you cannot just tp to the enemy, you'd die from creeps, towers, or his mates). Exploder could also be countered by teleporter. Mines can be countered in various other ways.
As far as teleporter is concerned: it doesn't need balancing, it's fine the way it is, and you can counter it by getting a teleporter yourself, or a smoke generator. You gotta keep in mind that if two players have a teleporter (one defending his base, the other one attacking it), it's about who takes the initiative: whoever teleports first has to expect the other one's reaction, meaning that if the attackin player never teleports first, he'll always have his tp ready and can teleport away. Of course that's based on a 1v1 situation, which won't occur as often in a battle for the base. But the defending team needs a chance, its movement-radius is already limited. Just play conquest victory, than you can out-camp them.
First of all: just because you don't like certain aspects of the game, that doesn't mean that it's imbalanced. Long-range weapons need to have a counter, like teleporter (apart from the fact that a teleporter doesn't help you against them early- to mid-game, since you cannot just tp to the enemy, you'd die from creeps, towers, or his mates). Exploder could also be countered by teleporter. Mines can be countered in various other ways.
As far as teleporter is concerned: it doesn't need balancing, it's fine the way it is, and you can counter it by getting a teleporter yourself, or a smoke generator. You gotta keep in mind that if two players have a teleporter (one defending his base, the other one attacking it), it's about who takes the initiative: whoever teleports first has to expect the other one's reaction, meaning that if the attackin player never teleports first, he'll always have his tp ready and can teleport away. Of course that's based on a 1v1 situation, which won't occur as often in a battle for the base. But the defending team needs a chance, its movement-radius is already limited. Just play conquest victory, than you can out-camp them.