Thread Rating:
  • 1 Vote(s) - 5 Average
  • 1
  • 2
  • 3
  • 4
  • 5
New Blueprints and items
#20
(2011-09-29, 00:39:51)Exodus Wrote: Hm, why just limit it to one building? How about an item that attaches bombs to a target unit, that will blow up after a short time / on death?

Haha very nice idea!

I think it would be best for it to:

- Have low cost, so you can use it from early game onwards
- Have low damage, potentially being partially based on troop weapon upgrades like mines, as otherwise it would be imba
- Explode a bit wider than mines, about 50% more radius I'd say if that's possible

... or maybe just have 3 of them, like hulls / mines with different price / strength etc.

Remote detonatable would be nice, with partial friendly fire ( I think the mines also only do partial damage to friendly units ). E.g. first time you click, you can put it on someone, second time you click, it remote detonates. It should probably also do additional damage to the unit it is stuck on, so that you could stick it to someone and then port away / run away, and then remote detonate it.

Thus you could stick it to a force unit in mid, wait till it gets close to the enemy, and then detonate it. HilariousBig Grin

Like that very much!
Getting used to the Sand everywhere. At least it brings us map updates.
Reply


Messages In This Thread
New Blueprints and items - by Exodus - 2011-07-14, 15:25:21
RE: New Blueprints and items - by gozo1985 - 2011-07-14, 15:56:02
RE: New Blueprints and items - by UnifiedDoom - 2011-07-14, 17:03:13
RE: New Blueprints and items - by usman111 - 2011-07-14, 22:54:58
RE: New Blueprints and items - by AGGInator - 2011-07-15, 11:32:24
RE: New Blueprints and items - by toyboatt - 2011-07-15, 22:21:11
RE: New Blueprints and items - by progg - 2011-07-17, 11:26:00
RE: New Blueprints and items - by UnifiedDoom - 2011-07-15, 23:13:23
RE: New Blueprints and items - by daCe - 2011-07-17, 12:54:27
RE: New Blueprints and items - by toyboatt - 2011-07-17, 15:03:38
RE: New Blueprints and items - by progg - 2011-07-19, 22:31:34
RE: New Blueprints and items - by stibi- - 2011-07-20, 11:40:57
RE: New Blueprints and items - by Boobies - 2011-08-07, 01:12:31
RE: New Blueprints and items - by -=SIP=- - 2011-08-09, 14:42:19
RE: New Blueprints and items - by Prog - 2011-08-09, 15:38:22
RE: New Blueprints and items - by griffin1987 - 2011-08-09, 18:44:14
RE: New Blueprints and items - by tained - 2011-09-08, 18:14:09
RE: New Blueprints and items - by progg - 2011-09-28, 10:13:45
RE: New Blueprints and items - by Exodus - 2011-09-29, 00:39:51
RE: New Blueprints and items - by griffin1987 - 2011-09-29, 15:37:54
RE: New Blueprints and items - by AeroniumX - 2012-02-24, 20:41:12
RE: New Blueprints and items - by AeroniumX - 2012-02-27, 04:03:55
RE: New Blueprints and items - by LIoOoOoIL - 2012-02-27, 10:18:40
RE: New Blueprints and items - by AeroniumX - 2012-02-27, 14:33:54
RE: New Blueprints and items - by Prog - 2012-02-27, 14:47:03
RE: New Blueprints and items - by Exodus - 2012-02-27, 15:37:31
RE: New Blueprints and items - by Crag_Hack - 2012-02-29, 17:14:55
RE: New Blueprints and items - by AeroniumX - 2012-03-11, 03:09:51
RE: New Blueprints and items - by progg - 2012-03-11, 15:34:10
RE: New Blueprints and items - by griffin1987 - 2012-03-11, 17:18:34

Possibly Related Threads…
Thread Author Replies Views Last Post
Information 2 new consumable speed items Flygplan 0 2,680 2013-12-13, 14:15:15
Last Post: Flygplan
  My proposed changes to BTanks items Flygplan 0 3,048 2013-11-06, 13:38:07
Last Post: Flygplan
  Team items BENNIE.FM 3 5,957 2012-10-19, 15:14:03
Last Post: Wupti
  New items/weapons Teo_live 26 28,806 2012-08-27, 22:09:20
Last Post: Wupti
  Make alternatives to midgame must have items ssl 4 4,923 2012-07-01, 20:50:07
Last Post: Teo_live



Users browsing this thread: 8 Guest(s)