Poll: Remove the 1% extra HP every level?
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Yes
28.57%
8 28.57%
No
71.43%
20 71.43%
Total 28 vote(s) 100%
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Remove the 1% extra HP every level? [restarted again]
#20
When I mentioned dependency of ability damage on tank size I meant that buyin new(greater) tank would have not only benefits, but disadvantages also. Buying new tank would make you receive more damage from abils and it will make abils less chalenging against weaker tanks.
Such approach (maybe in combination with reducing 2% hp increase to 1%) may allow heli with hull and weapon that cost same as HT with fireball to be equivalent to such HT.
Weapon damage better not include in this change.
Damage efficiency may be dependent linearly on tank cost(air will suffer) or tank base hp.
Damage calculation could be implemented with a trigger.

PS yes, yes, I've read all your opinion and felt its' strong contradicting spirit but I don't actually see any problem that may be caused by such change. Can someone explain what is wrong with this suggestion?
And Thou shalt trust... The Seer.
Що, блядь, навчився читати українською?
Гнойный буйволизм, товарищи, - это ГБ!
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Messages In This Thread
Re: Remove the 2% extra HP every level? - by TKF - 2008-03-13, 21:19:13
Re: Remove the 2% extra HP every level? [restarted] - by Vomitus - 2008-03-19, 01:59:21

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