2007-08-25, 01:17:34
Change Weapon Modes
![[Image: frostmagicba1fv9.gif]](http://img411.imageshack.us/img411/1351/frostmagicba1fv9.gif)
Personally I don't like frost magic, cuz it cannot attack vehicles, and cannot change weapon mode either, so it's useless against enemy player vehicles. Some newbies does buy this weapon, without knowing this weapon CANNOT attack enemy tanks. I think this weapon should do slightly more damage against the creeps, and be able to change it to normal mode, so you can, also use it agains player vehicles.
![[Image: energytorpedoba1lq6.gif]](http://img61.imageshack.us/img61/1847/energytorpedoba1lq6.gif)
Perhaps add a change weapon mode to Energy Torpedo after you have upgraded it, to attack player vehicles only, at the cost of some damage. I would liked that. When it is switched to Vehicle only mode, it does same damage as unupgraded energy torpedo, so it would be balanced in comparison to death magic, which also targets vehicles only at 1300 range. But it could prove lethal to only trace player vehicles, still with reduced damage. But you must have upgraded the weapon in order to gain access to change weapon mode feature, like in the example im suggesting here:
Energy Torpedo (Normal) (3800)
Dmg: 650 --- Cooldown: 3,33sec. --- Range: 1300 --- DPS: 195
Change weapon mode: Vehicle only. Penalty damage -172
->
Energy Torpedo (Vehicle Only) (3800)
Dmg: 478 --- Cooldown: 3,33sec. --- Range: 1300 --- DPS:144
Change weapon mode: Normal. Bonus damage +172
Air Only Weapons
![[Image: grenadelauncherba1im1.gif]](http://img186.imageshack.us/img186/5615/grenadelauncherba1im1.gif)
I would also like that would be done to the grenade laucher, so it becomes slightly more powerful, and can switch attack modes after they have been upgraded. It's barely stronger that upgraded basic magic (1666). The grenade laucher costs (1750). If you add 500-750 gold upgrade, the air mode with the more valuable grenade launcher would do more damage. Thus the disadvantage is that you have to upgrade it before you can change it to Air Only, but I think it's worth it.
You have also AA gun, but I dislike it due to it very short range of 700. I personally think it should have upgrade bonus range instead of damge when you upgrade it. Mostly cuz air units is faster than ground tanks and can keep distance with their 900-1300 range weapons. It's more risky to go close of a 1000 range AA gun enemy, than a 700 range. But the disadvantage is high upgrade cost (2400-2500) for giving it 300+ range
_________________
TKF presents: Cheap useless garbage at start :!:
:shock: Yay here I come with Repair Kit as a tinker.... ROFL!
That's why you should add coming soon... (4 min) for such idiot 3000<items as siege pack, radar, ice cannon, repair kit, and similar items; YES EVEN reinforcements (yes it exists "¤%@}§" that is capable to buy 6 reinforcements at start :mrgreen: OOooohh I'm gonna own them with my army :mrgreen:) Make a way so it's impossible to buymeaningless items at start
![[Image: frostmagicba1fv9.gif]](http://img411.imageshack.us/img411/1351/frostmagicba1fv9.gif)
Personally I don't like frost magic, cuz it cannot attack vehicles, and cannot change weapon mode either, so it's useless against enemy player vehicles. Some newbies does buy this weapon, without knowing this weapon CANNOT attack enemy tanks. I think this weapon should do slightly more damage against the creeps, and be able to change it to normal mode, so you can, also use it agains player vehicles.
![[Image: energytorpedoba1lq6.gif]](http://img61.imageshack.us/img61/1847/energytorpedoba1lq6.gif)
Perhaps add a change weapon mode to Energy Torpedo after you have upgraded it, to attack player vehicles only, at the cost of some damage. I would liked that. When it is switched to Vehicle only mode, it does same damage as unupgraded energy torpedo, so it would be balanced in comparison to death magic, which also targets vehicles only at 1300 range. But it could prove lethal to only trace player vehicles, still with reduced damage. But you must have upgraded the weapon in order to gain access to change weapon mode feature, like in the example im suggesting here:
Energy Torpedo (Normal) (3800)
Dmg: 650 --- Cooldown: 3,33sec. --- Range: 1300 --- DPS: 195
Change weapon mode: Vehicle only. Penalty damage -172
->
Energy Torpedo (Vehicle Only) (3800)
Dmg: 478 --- Cooldown: 3,33sec. --- Range: 1300 --- DPS:144
Change weapon mode: Normal. Bonus damage +172
Air Only Weapons
![[Image: grenadelauncherba1im1.gif]](http://img186.imageshack.us/img186/5615/grenadelauncherba1im1.gif)
I would also like that would be done to the grenade laucher, so it becomes slightly more powerful, and can switch attack modes after they have been upgraded. It's barely stronger that upgraded basic magic (1666). The grenade laucher costs (1750). If you add 500-750 gold upgrade, the air mode with the more valuable grenade launcher would do more damage. Thus the disadvantage is that you have to upgrade it before you can change it to Air Only, but I think it's worth it.
You have also AA gun, but I dislike it due to it very short range of 700. I personally think it should have upgrade bonus range instead of damge when you upgrade it. Mostly cuz air units is faster than ground tanks and can keep distance with their 900-1300 range weapons. It's more risky to go close of a 1000 range AA gun enemy, than a 700 range. But the disadvantage is high upgrade cost (2400-2500) for giving it 300+ range
_________________
TKF presents: Cheap useless garbage at start :!:
:shock: Yay here I come with Repair Kit as a tinker.... ROFL!
That's why you should add coming soon... (4 min) for such idiot 3000<items as siege pack, radar, ice cannon, repair kit, and similar items; YES EVEN reinforcements (yes it exists "¤%@}§" that is capable to buy 6 reinforcements at start :mrgreen: OOooohh I'm gonna own them with my army :mrgreen:) Make a way so it's impossible to buymeaningless items at start