2012-02-14, 10:54:42
(2012-02-14, 04:07:17)Prog Wrote: "We do track various stats like kills made, deaths, creeps killed, etc.. Those stats will bias the final score gain/loss.
Trader: very few kills, most time more death than kills, very few creep kills ....
So the score would be always very low for this tank. Additionally one player trading will affect the whole team (more gold for each player, only two players in mid...). How to include this? It's hard (or almost impossible) to find numbers for that.
Exploder: Many deaths, the kills depend on the "skill", most time less creep kills compared to "normal" players. And again, the wohle team is affected (2 players mid, most time the enemy get much kills due to the exploder but the gold for killing them "only" goes to the exploder).
So basically all players in the team would have to be rated different when having trader/exploder in the team.
And there are more stats than kills/death/creep kills which affect the score of a player. There are even much more situations/facts to consider than described above.
Additionally my personal experience of the exploder is: in 95% (or more) of the games the exploder will harm the own team. If i knew there will be an exploder in my team in a ranked game i personally would not want to play that game.