2012-02-16, 15:52:44
You also have to acknowledge the current player base. Forcing people to play their appropriate skill-level games might have worked 2 years ago, but there are less wc3 players in general and battle tanks players specificly around nowadays. Splitting this limited player-pool into too many categories destroys the complete playing experience. Who wants to wait 20+ minutes for a random league game? If I'd have to search the wc3 or sc2 1on1 ladder 20 minutes to start a game, I won't play that game ever and it is the same with battle tanks. League would be dead.
The better way to go ist to just have the current split (qualify/ranked) to establish 1) that completely new players are not put into an overly competitive environment; 2) that we can provide ranked games with a low amount of leavers and reasonable team-balance; and 3) create an incentive to play with a point ranking.
Over and above those points supporting the arranged team games helps keeping the game alive, but that relies on the players as well (especially those who put a lot of time into it, like olivercamel with the BTT, but also all those who just keep the bt-clans alive and active).
The better way to go ist to just have the current split (qualify/ranked) to establish 1) that completely new players are not put into an overly competitive environment; 2) that we can provide ranked games with a low amount of leavers and reasonable team-balance; and 3) create an incentive to play with a point ranking.
Over and above those points supporting the arranged team games helps keeping the game alive, but that relies on the players as well (especially those who put a lot of time into it, like olivercamel with the BTT, but also all those who just keep the bt-clans alive and active).