2007-08-27, 20:27:11
Ideally I'd like to make weapons upgrade, and that the upgrades allow mode-swapping to occur at all (I remember devs from BTanks MG talking about it, so I'm pretty sure it's possible). Maybe it's just me, but I usually don't upgrade weapons until the cost is practically negligible or I'm out of item slots, especially with the lower weapons. It's not like I'm saying upgrading should become enforced...it's just that upgrading one weapon can be much more useful than saving and buying a second one in the case of these "special" weapons.
If Frost Magic is going to stay where it is (creep only, all the time), make it so that it slows the creep when it hits. At the range it attacks from, this could be pretty darn useful for anti-manual creep measures. The slow could be added with the upgrade or from the start, but right now I believe it to be a "weapon you choose because you don't know what it actually does" sort-of weapon. (Ideally I'd want to see frost splash, but you say that's laggy (at least the damage splash) so it's fine as a single-target.)
If Frost Magic is going to stay where it is (creep only, all the time), make it so that it slows the creep when it hits. At the range it attacks from, this could be pretty darn useful for anti-manual creep measures. The slow could be added with the upgrade or from the start, but right now I believe it to be a "weapon you choose because you don't know what it actually does" sort-of weapon. (Ideally I'd want to see frost splash, but you say that's laggy (at least the damage splash) so it's fine as a single-target.)
DPS > Range, 'nuff said.