2007-08-27, 20:55:34
Well, I dont want to make every upgraded weapon changeable to another mode (you know, lots of work and stuff).
I'm not quite sure, but for me it seems that if weapons, which you can upgrade and then also change to another mode, are superior to other weapons and thatswhy imba. So for example if you want a Creep-Only-Mode, the other mode should attack no Creeps.
So every mode should have a little disadvantage to balance it out (Weapons which only have a Mode-Change are a little exception, since you can't upgrade them).
I think the creep-weapons overall should get a buff, right now they do 25% more damage than a normal weapon, that bonus should be increased to 75% or even 100%.
I'm not quite sure, but for me it seems that if weapons, which you can upgrade and then also change to another mode, are superior to other weapons and thatswhy imba. So for example if you want a Creep-Only-Mode, the other mode should attack no Creeps.
So every mode should have a little disadvantage to balance it out (Weapons which only have a Mode-Change are a little exception, since you can't upgrade them).
I think the creep-weapons overall should get a buff, right now they do 25% more damage than a normal weapon, that bonus should be increased to 75% or even 100%.
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