2007-08-28, 15:20:45
Well the creep towers are efficient creep killers, when you have at least 2-3 of them. With a weapon or two, those towers are more deadly, and scares only noobs. I've experience how evil teamwork with 2-3 tanks/heli, effectively desimates towers almost without deaths, taking advantage of creep waves. A iron hull costs 1250 gold, gives 1000 extra hp, while the light tank costs 800, and have 1000 hp. A tinker with hull does have a few more hp than the light tank. The tinker real strength does rely on the life expectancy of his towers (This is if the tinker go tower tactic). I don't find that the tinker is overpowered.
It was 2 yes and 2 no's earlier...
It was 2 yes and 2 no's earlier...