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New Blueprints and items
#27
1. a tp-breaker for inventory so if enemies tp in a range like 750 they get stuned and loose hp, or they get backstabed 750 range to there base (to distance it from normal tp-breaker)

2. a combination of only creep and only tank weap, so a weap with 2 attacks, could be a blueprint aswell
in this case it could be blueprint where upped multibow get a part of a free upped weap (anyweap) so u could do it that the multibow get combinate with the first weap in ur inventory for 500 maybe

3. blueprint for a combination of speedpack and advanced troop command to a item who let u tp and send out troops at the time u tped

4. a idea of a new ability for a new tank it should give a ability that hide u hp, mana and items
so at lvl 1 it hide hp and mana and slot 1, at 2 it hide item slot 2, at lvl 3 slot 3, at lvl 4 slot 4 and at lvl 5 slot 5 and 6 i think it give the chance of many new tactiks bc no one of enemie team can see what u have or if u save and so on

5. is for gamebalance: my oppinion is, its shit that a team can win only by 2 good lane players, so if in a team are 3 good players that play in mid and 2 players that loose massiv on lane the team with 2 good and 3 less player will win
it should be possible that a player that gain average creeps at mid and have same stats like a lane player could compare him, but actualy he will loose him easiely, because the laner get much more creeps
so for balance my concept is to reduce the creeps on lane, maybe take 3 marines away or replace the 4 marines with creeps that give lower bounty (from 12g to 4g) so the laners get around 500 gold less in all 5 min (ofc only if they kill all creeps) and a mid player can go lane in mid or late game easier, it will prevent for kicks too, if it work like i through

another suggestion for balance: mechs should get full damage of weaps, skills and creeps and should repair other mechs only by 2% also and they shouldnt be able to build towers on free cps, ofc they should cost less then maybe only 100-200g

it shouldnt be possible that u can build facs at enemies cps, it should only be a minimum range of 1500+regenation range away be buildable
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Messages In This Thread
New Blueprints and items - by Exodus - 2011-07-14, 15:25:21
RE: New Blueprints and items - by gozo1985 - 2011-07-14, 15:56:02
RE: New Blueprints and items - by UnifiedDoom - 2011-07-14, 17:03:13
RE: New Blueprints and items - by usman111 - 2011-07-14, 22:54:58
RE: New Blueprints and items - by AGGInator - 2011-07-15, 11:32:24
RE: New Blueprints and items - by toyboatt - 2011-07-15, 22:21:11
RE: New Blueprints and items - by progg - 2011-07-17, 11:26:00
RE: New Blueprints and items - by UnifiedDoom - 2011-07-15, 23:13:23
RE: New Blueprints and items - by daCe - 2011-07-17, 12:54:27
RE: New Blueprints and items - by toyboatt - 2011-07-17, 15:03:38
RE: New Blueprints and items - by progg - 2011-07-19, 22:31:34
RE: New Blueprints and items - by stibi- - 2011-07-20, 11:40:57
RE: New Blueprints and items - by Boobies - 2011-08-07, 01:12:31
RE: New Blueprints and items - by -=SIP=- - 2011-08-09, 14:42:19
RE: New Blueprints and items - by Prog - 2011-08-09, 15:38:22
RE: New Blueprints and items - by griffin1987 - 2011-08-09, 18:44:14
RE: New Blueprints and items - by tained - 2011-09-08, 18:14:09
RE: New Blueprints and items - by progg - 2011-09-28, 10:13:45
RE: New Blueprints and items - by Exodus - 2011-09-29, 00:39:51
RE: New Blueprints and items - by griffin1987 - 2011-09-29, 15:37:54
RE: New Blueprints and items - by AeroniumX - 2012-02-24, 20:41:12
RE: New Blueprints and items - by AeroniumX - 2012-02-27, 04:03:55
RE: New Blueprints and items - by LIoOoOoIL - 2012-02-27, 10:18:40
RE: New Blueprints and items - by AeroniumX - 2012-02-27, 14:33:54
RE: New Blueprints and items - by Prog - 2012-02-27, 14:47:03
RE: New Blueprints and items - by Exodus - 2012-02-27, 15:37:31
RE: New Blueprints and items - by Crag_Hack - 2012-02-29, 17:14:55
RE: New Blueprints and items - by AeroniumX - 2012-03-11, 03:09:51
RE: New Blueprints and items - by progg - 2012-03-11, 15:34:10
RE: New Blueprints and items - by griffin1987 - 2012-03-11, 17:18:34

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