2012-03-06, 18:05:15
(I will not mention what people said above, i generallya gree with it)
Architect
Splash canon is kinda useless, waste mana and desactivate when u die.
The portal has no enough hp, even a creep has more.
Shredder
The old version of q (stars dps) was much better than this one. Now this tank is viable only when he is level 10
Storm tank
The tank itself is a big problem:
The Q: less damage than tiers 1 tank, low cd (ok but doesn compensate), extremely mana cost ( really useless witch low cd), aim skill? Really? especially since it is supposed to aim really mobile tank? Low range.
The grab: Ok but it condemn the tank to be low range (so storm tank ahs to be played like demon T_T) . At least make it reduce the mana of the opponent and prevent him to teleport. An u can grab people... in range.. but cant hunt them sicne u are fuckin slower than any air tank.... It becomes a skill on u can us eonly with teleport or in base (demon tank syndrome)
The ulti: The animation make u blind. The damage are ok if enemy stay 6 sec in range. It is virtually really good vs many opponent but in reality, it codamns u to buy extra extra hp cause goin in midlle of enemies= suicide
ITEM:
The deflective armor: the one of 750 is ok. the one of -30 each 0.2 sec is useless; a hull is better. At best u can prevent 150 damage each sec. Your enemy has to use fast rate weapons. This item is supposed to be early item. At early, there is no weapon with fast rate. U cant even use vs bombard. Each bobmard projectile mak u lose 100 hp... reducing it at 70 is uselles. A -150 damage each sec would be more interesting (but imba? Then - 80 damage each sec?)
Architect
Splash canon is kinda useless, waste mana and desactivate when u die.
The portal has no enough hp, even a creep has more.
Shredder
The old version of q (stars dps) was much better than this one. Now this tank is viable only when he is level 10
Storm tank
The tank itself is a big problem:
The Q: less damage than tiers 1 tank, low cd (ok but doesn compensate), extremely mana cost ( really useless witch low cd), aim skill? Really? especially since it is supposed to aim really mobile tank? Low range.
The grab: Ok but it condemn the tank to be low range (so storm tank ahs to be played like demon T_T) . At least make it reduce the mana of the opponent and prevent him to teleport. An u can grab people... in range.. but cant hunt them sicne u are fuckin slower than any air tank.... It becomes a skill on u can us eonly with teleport or in base (demon tank syndrome)
The ulti: The animation make u blind. The damage are ok if enemy stay 6 sec in range. It is virtually really good vs many opponent but in reality, it codamns u to buy extra extra hp cause goin in midlle of enemies= suicide
ITEM:
The deflective armor: the one of 750 is ok. the one of -30 each 0.2 sec is useless; a hull is better. At best u can prevent 150 damage each sec. Your enemy has to use fast rate weapons. This item is supposed to be early item. At early, there is no weapon with fast rate. U cant even use vs bombard. Each bobmard projectile mak u lose 100 hp... reducing it at 70 is uselles. A -150 damage each sec would be more interesting (but imba? Then - 80 damage each sec?)
I am so good that I don't even need to type -rc because I never die !