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Thunder Tank
#10
(2012-03-13, 07:23:12)The.Troll Wrote: Thanks for the feedback guys. Progg, I was NEVER suggesting it be replaced as a "healing tank", rather just add a healing ability to the damage the storm already does. As a "Thunder Tank", it just seems only natural an electrical storm would energize it. Maybe just have it energize the Thunder tank only and not allies. And/or have the rate of fire of the weapons increase by a percentage while the Thunder Tank is within the electrical storm. Lower casting cost will definitely be nice too. I also like Proggs idea to buff it up. A BIG electrical based tank would be nice to have for later game play.

Make it an airtank which costs 25k, nerf skyforts stun a bit, and we'll maybe finally have an alternative to titan wars ...

Edit: Btw. I think it would be rather cool if tanks could counter each other in a circular manner, so you would be able to kill a titan with a tinker, because then buying tanks would never stop (could just increase cost of each tier 1 tanks by 25k after first titan is bought and make them stronger for example;) )
Getting used to the Sand everywhere. At least it brings us map updates.
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Messages In This Thread
Thunder Tank - by The.Troll - 2012-03-05, 12:42:11
RE: Thunder Tank - by AeroniumX - 2012-03-05, 16:24:30
RE: Thunder Tank - by LIoOoOoIL - 2012-03-05, 16:36:59
RE: Thunder Tank - by griffin1987 - 2012-03-05, 17:04:18
RE: Thunder Tank - by Exodus - 2012-03-05, 17:12:55
RE: Thunder Tank - by griffin1987 - 2012-03-05, 17:16:52
RE: Thunder Tank - by progg - 2012-03-05, 17:38:10
RE: Thunder Tank - by Althend - 2012-03-05, 17:47:51
RE: Thunder Tank - by The.Troll - 2012-03-13, 07:23:12
RE: Thunder Tank - by griffin1987 - 2012-03-13, 14:40:54
RE: Thunder Tank - by progg - 2012-03-13, 15:58:32
RE: Thunder Tank - by griffin1987 - 2012-03-13, 20:23:25
RE: Thunder Tank - by progg - 2012-03-13, 20:33:41
RE: Thunder Tank - by GEN_Schwarzkopf - 2012-04-09, 22:17:16

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