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Tank bounty depending on time of last death
#15
2 Concerns:

1. The ability to get ahead by better play will be affected (limited).

2. Gamelength will increase.


Also there is the general worry about "caring for the worst". Why should there be anything that makes it easier for the worse player to keep up with the better player? I don't know any game or sport which does something like that. Just imagine a soccer game where goals would count less if the goalkeeper is bad and therefore there had been already 5 goals scored in the last 20 minutes. That is intuitively ridiculous. Btanks, in ranked games or tournament games that is, are in a similar fashion a competitive environment. The better way to handle it, however, is to create a non-competitive, additional environment (qualify? Novice?), where this worry does not hold.

Kicking is a different problem and I don't see why we should implement mechanics which work against the principles of competition just to get rid of unnecessary kicks. I'd rather just get rid of the kick function (again).
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RE: Tank bounty depending on time of last death - by Prog - 2012-03-14, 16:30:14

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