Hi!
I know there are some things in Battle Tanks that are made hard to use by developers intentionally - to require more skill from a player (for example, Heavy Tank ulti done the way it is done, though it could be performed as Demolisher Shockwave - easier to target). They could be done in easier-to-perform way. And my suggestion decreases the required from players skill (in this case the skills are: looking at different places of map, timing, knowing where the CPTP zone begins), so I don't know whether it's appropriate or not:
I suggest to make the icon of ability of CPTP darkened when its impossible to use CPTP and lightened when its possible to use (darkened - like a skill which you can not train right now, because not enough level; lightened - like when you can). So at the moment you cross the border of that CPTP zone near CP (and on base) - you can see that you can TP from here (or that you can not - if you came out of zone).
The common situtation is that you are hurrying to the closest CP to TP to another CP which is being captured - and you try to start TP as quickly as possible - right after crossing CPTP zone border. But sometimes you fail - you are too far from CP and you lose time while understanding what happened (also your tank stops on any attempt to use CPTP ability). I got pissed by this many times - and it's clearly one of those aspects of game, which I described in the begin of post - it just requires more skill, though it could be made not to.
There is an alternative (not as good) - to not make tank stop while using CPTP ability (let it be done like Medievac's ult).
What do you think?
I know there are some things in Battle Tanks that are made hard to use by developers intentionally - to require more skill from a player (for example, Heavy Tank ulti done the way it is done, though it could be performed as Demolisher Shockwave - easier to target). They could be done in easier-to-perform way. And my suggestion decreases the required from players skill (in this case the skills are: looking at different places of map, timing, knowing where the CPTP zone begins), so I don't know whether it's appropriate or not:
I suggest to make the icon of ability of CPTP darkened when its impossible to use CPTP and lightened when its possible to use (darkened - like a skill which you can not train right now, because not enough level; lightened - like when you can). So at the moment you cross the border of that CPTP zone near CP (and on base) - you can see that you can TP from here (or that you can not - if you came out of zone).
The common situtation is that you are hurrying to the closest CP to TP to another CP which is being captured - and you try to start TP as quickly as possible - right after crossing CPTP zone border. But sometimes you fail - you are too far from CP and you lose time while understanding what happened (also your tank stops on any attempt to use CPTP ability). I got pissed by this many times - and it's clearly one of those aspects of game, which I described in the begin of post - it just requires more skill, though it could be made not to.
There is an alternative (not as good) - to not make tank stop while using CPTP ability (let it be done like Medievac's ult).
What do you think?