2008-03-22, 19:59:05
maybe we kick the invisibility.
my idea at detecting invisible units: the units are so long visible as they are in a certain range, and still only visible for the scout itself. if the unit lays out of range again, the unit is invisible for all players (except the other team, of course)
my idea at detecting invisible units: the units are so long visible as they are in a certain range, and still only visible for the scout itself. if the unit lays out of range again, the unit is invisible for all players (except the other team, of course)