2008-03-20, 16:45:25
After a lot of game, i finally agree it is not balanced. Spending 2 hours of game against some defending players earning more gold from creep is annoying... (ok it is always possible to destroy their base, etc... But against some good player adopting this strategy, it is anoying...)
I think that it should be balanced even if the conquest victory mode exists.
Why not giving a decrease of -7% gold received from creep when we lose a cp? (and making a message appear and telling the current ration players do have) (and making +7% gold receive from creep for each cp we have got above 3)
Players will get pressure from losing a cp and will keep fighting for these cp. ^^
I think that it should be balanced even if the conquest victory mode exists.
Why not giving a decrease of -7% gold received from creep when we lose a cp? (and making a message appear and telling the current ration players do have) (and making +7% gold receive from creep for each cp we have got above 3)
Players will get pressure from losing a cp and will keep fighting for these cp. ^^
I am so good that I don't even need to type -rc because I never die !