Well, here is my point of view:
(I'm already used to this kind of overreaction, if I really'd remove everything considered imba at one point, BT would be missing quite some content ;) )
I do acknowledge the fact, that the Deflective Armor is overpowered at the moment. My actions to change this won't be as drastic as some people suggested here, but it should help.
First I'd like to answer to this post. Just by picking the by far best scenario in which you could use the Deflective Armor doesn't prove its imbaness. By the same logic I could argue, that the Deflective Armor is useless, since it reduces the damage of the Titans Devil Explosion by only 1%.
Nevertheless, I did some calculations on how the Deflective Armor interacts with all weapons and yes, the damage reduction is more, than anticipated before. So I'll make changes to both Burst and Deflective.
The planned new values look like this (upgrades still work the same way):
Also, the price will be increased from 800g + 1600g to 1000g + 2000g.
While I'm at it, I'd also adress some other points. Some people complained about increased performance problems. I have no real proof and it's just a guess, but I think it goes back to the Deflective Armor. There is a way to solve this (or at least improve it), but it's going to take some time, which I don't have at the moment (exam time). This is why I'm explaining this to you guys, so you don't think nothing is happening about this ;)
And the last thing: yes, there is going to be a blue print, that includes the Deflective Armor. Funnily enough, everybody seems to come up with the idea to integrate it into the Mass Converter. But I changed how the Armor works in the Mass Converter, it's just a magic resistance there. This way it will become better against certain weapons / skills and worse against others. Also, there should be no perfomance concerns with this solution.
I hope this at least somehow adresses your concerns, but feel free to give more feedback on the matter. I just promise you one thing: I'm not going to remove it ;)
(I'm already used to this kind of overreaction, if I really'd remove everything considered imba at one point, BT would be missing quite some content ;) )
I do acknowledge the fact, that the Deflective Armor is overpowered at the moment. My actions to change this won't be as drastic as some people suggested here, but it should help.
(2012-07-03, 17:12:23)unpredictable_m Wrote: option a) dmg dealed to the tank should be : (80 + 80 - 60) * 10 = 1200 DPS
option b) dmg dealed to the tank should be : [(80 - 60) + (80 - 60) ] * 10 = 400 DPS
original dmg dealed to the tank without deflective armor: (80 + 80 )* 10 = 1600 DPS
=> if option a) nerf a bit like the suggestions you made before
=> if option b) remove it from btanks
First I'd like to answer to this post. Just by picking the by far best scenario in which you could use the Deflective Armor doesn't prove its imbaness. By the same logic I could argue, that the Deflective Armor is useless, since it reduces the damage of the Titans Devil Explosion by only 1%.
Nevertheless, I did some calculations on how the Deflective Armor interacts with all weapons and yes, the damage reduction is more, than anticipated before. So I'll make changes to both Burst and Deflective.
The planned new values look like this (upgrades still work the same way):
Burst Armor | Deflective Armor | ||||||
Dmg old | Cd old | Dmg new | Cd new | Dmg old | Cd old | Dmg new | Cd new |
750 | 5 | 600 | 4 | 60 | 0,4 | 50 | 0,33 |
Also, the price will be increased from 800g + 1600g to 1000g + 2000g.
While I'm at it, I'd also adress some other points. Some people complained about increased performance problems. I have no real proof and it's just a guess, but I think it goes back to the Deflective Armor. There is a way to solve this (or at least improve it), but it's going to take some time, which I don't have at the moment (exam time). This is why I'm explaining this to you guys, so you don't think nothing is happening about this ;)
And the last thing: yes, there is going to be a blue print, that includes the Deflective Armor. Funnily enough, everybody seems to come up with the idea to integrate it into the Mass Converter. But I changed how the Armor works in the Mass Converter, it's just a magic resistance there. This way it will become better against certain weapons / skills and worse against others. Also, there should be no perfomance concerns with this solution.
I hope this at least somehow adresses your concerns, but feel free to give more feedback on the matter. I just promise you one thing: I'm not going to remove it ;)
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