That's redundant because someone who feeds on purpose could just as easily be banned anyway for sabotage. You cannot have a kick system perfect yes, but it can be dramatically improved. Still I don't think you fully understood me.
What I meant was it should consider kill:death/time rather then just death/time. So lets say you had a good start but then you purpose feed 10 deaths in 5 minutes, you can be kicked since the AI will show a kill ratio of 0:10/5mins. However if you get 10 kills and 10 deaths in 5 minutes you won't be kicked, as it will show 10:10/5mins.
On a side note, avoid dying for your team if Bourn/Magic is on your team (or any other crappy clans/lanners). Mass "friends" seem to screw over the outsider at the first available opportunity it seems
What I meant was it should consider kill:death/time rather then just death/time. So lets say you had a good start but then you purpose feed 10 deaths in 5 minutes, you can be kicked since the AI will show a kill ratio of 0:10/5mins. However if you get 10 kills and 10 deaths in 5 minutes you won't be kicked, as it will show 10:10/5mins.
On a side note, avoid dying for your team if Bourn/Magic is on your team (or any other crappy clans/lanners). Mass "friends" seem to screw over the outsider at the first available opportunity it seems