I think a good easy way is to add a relationship to other players death
maybe the average of all ppl in the game or the team ur in
for example if all (or team) have average 16 death and ur the one with 17 ur not kickable, still u got much death at the last 5 min
and then add a multiplier-time ralated kicksystem so if u have 3 times the average death at the first 5 min u kickable, then downgrade it to 2,5 times at the next period, and so on, just need a good relationship between multiplier and time, i think the last should be at 1.5 by 1h so if the average death are 20 ur kickable with 30 death
so its only aviable to kick someone who really feeds, bc at the moment when someone is feeding? when he dies 3 times in a row bc he defend cps, but still has only 10 death by average 11 death?
ofc its always count on the ppl who use the kick option, but its more fair then i think
i promote a relation to all ppl death, bc then the kills u do raise the average deaths, so ur k:d ratio count too a lit bit
maybe the average of all ppl in the game or the team ur in
for example if all (or team) have average 16 death and ur the one with 17 ur not kickable, still u got much death at the last 5 min
and then add a multiplier-time ralated kicksystem so if u have 3 times the average death at the first 5 min u kickable, then downgrade it to 2,5 times at the next period, and so on, just need a good relationship between multiplier and time, i think the last should be at 1.5 by 1h so if the average death are 20 ur kickable with 30 death
so its only aviable to kick someone who really feeds, bc at the moment when someone is feeding? when he dies 3 times in a row bc he defend cps, but still has only 10 death by average 11 death?
ofc its always count on the ppl who use the kick option, but its more fair then i think
i promote a relation to all ppl death, bc then the kills u do raise the average deaths, so ur k:d ratio count too a lit bit