(2012-07-29, 04:13:30)progg Wrote: Crag_Hack mentioned something important IMO - relationship between your deaths and team deaths.I disagree, the result is 4 guys are fed minorly and 1 guy is fed MASSIVELY. The end result should be more or less even (especially if the massively fed guy does weapon/armor upgrades for the team)
There are guys that makes lot of kill at start but also dies a lot. Rest of team plays - let's just say - regular.
The effect is after 30 mins 1 guy has for example 20-20 and rest team average 7-7.
This effect is 1 guy fed and 4 guys fighting vs better fed enemies. That can rly destroy game.
The kick system needs a decent upgrade, taking kills and assists into consideration at the very least. Anyone purpose feeding can be banned so that situation shouldn't even be an issue (sure they can purpose feed in qualify, but surely incentive to play ranked is a good thing?). Also purpose feeding is impossible if the kick system counts K:D ratio over time, rather than just K:D overall.
I agree with Bennie.FM I hate kicking people, I do it as an absolute last resort. Unfortunately clans/friends are abusing it, sure the kick system can always be abused but that doesn't mean it can't be improved. It is annoying knowing people can kick you for aggressive play styles and cp defense. The current system of Death/time should be replaced with Kill:death/time, anyone above a 49% K:D/Time ratio should be unkickable