2012-07-31, 00:24:19
Well, here are some infos regarding the Teleport Beacon.
First, when porting away from a CP, a Beacon is never involved. A Beacon does not increase the area you can teleport from, it does not grant a free teleport and it also won't get triggered, no matter from which area you do it.
You are right, when you assume that the Beacon is an upgrade to the CP. But the thing is, you can't just build Beacons near CPs, you can build them everywhere! (except the enemy base and Trade Master of course). So it has been implemented, that the Beacon acts as a CP itself, when teleporting to it.
Also, one idea was, to make the Beacon also valuable in non-conquer situations, that's why it also grants the free CPTP in the overlapping area. Also might be interesting: the trigger checks if a valid CPTP target and a Beacon are within range of the target point of your CPTP. This means you'll also get a free CPTP, when you build a Beacon right next to a Factory.
I guess I could change it in a way, that the free CPTP is granted in areas A and B, to make it less confusing for the players.
Also, triggered cooldown and gold costs without an actual teleport should never happen, you are right. I'll take a look at the trigger again.
@progg: I'd need a replay for that.
First, when porting away from a CP, a Beacon is never involved. A Beacon does not increase the area you can teleport from, it does not grant a free teleport and it also won't get triggered, no matter from which area you do it.
You are right, when you assume that the Beacon is an upgrade to the CP. But the thing is, you can't just build Beacons near CPs, you can build them everywhere! (except the enemy base and Trade Master of course). So it has been implemented, that the Beacon acts as a CP itself, when teleporting to it.
Also, one idea was, to make the Beacon also valuable in non-conquer situations, that's why it also grants the free CPTP in the overlapping area. Also might be interesting: the trigger checks if a valid CPTP target and a Beacon are within range of the target point of your CPTP. This means you'll also get a free CPTP, when you build a Beacon right next to a Factory.
I guess I could change it in a way, that the free CPTP is granted in areas A and B, to make it less confusing for the players.
Also, triggered cooldown and gold costs without an actual teleport should never happen, you are right. I'll take a look at the trigger again.
@progg: I'd need a replay for that.
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