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Varying Weapon Types
#23
Exodus Wrote:That would require triggering and therefore cause more lags. Regarding the weapons its better for BT if we just use the normal ability of the phoenix-fire in my opinion. Weapons with alternate modes are not useful everytime, thats right, but they have their useful moments. And just like with every weapon, everyone has a favourite one and so some one likes these weapons and others not ... I think they are quite balanced.

What about the idea of making weapon transition time faster or even instantaneous? We have enough hotkeys as it is, so I'd imagine it would still be a premeditative ability and not something you can switch on and off as necessary, at least not without making you more susceptible to surprise attack...

Exodus Wrote:I guess you are referring to the maximum damage value this skill has. It has been set to infinite, thatswhy this skill deals full damage to every unit, it doesn't matter how much of them there are.

Er... Are you sure? I recall playing the Sky Tank a lot in 8.23 and the Flamestrike damage seemed minimal versus large crowds, though I'd imagine I deviated from using Flamestrike in my build for a reason... Absolutely not the free 300 DPS Tank Cannon under normal circumstances.

Exodus Wrote:I added them some time ago to make the upgrades more valuable to every player. Of course, now its more extreme because of the increased number of upgrades but on the other side, if I'd remove the upgrades from them, then they couldn't keep up with the normal creeps and would be too weak in late game.
But you are right with the other skills, since they wont get stronger. One possibilty would be to add bounty to these summons too (of course a small one)

If I recall correctly, at least the mini-Firelords have fortified armor. Coupled with what I believe is the ability to spawn more mini-Firelords with mini-Firelords, it makes them a pretty solid pushing machine. Maybe you could at least make them scale with upgrades a bit slower in addition to giving them heavy armor (type)? Maybe a few more armor points if you think they're too weak with heavy armor.

Exodus Wrote:Well, how should I change these abilities?
And the Barricade ... well, its possible to change it that way that Barricades wont make your main building invulnerable.

Well the idea of deploying them instantly like the Heavy Tank/Ghost Tank would make it a bit more balanced for both sides... But at the same time at that level of play it would be a sick combat ability. Maybe give them the ability to summon less at a time at a lesser mana cost/cooldown. Actually I'd be in favor of all the summon abilities working in a manner similiar to this. It's just sick how often one can just Blink right next to the enemy base, deploy level five Mortar Team and/or Siege Pack/Troop Command, and poof you just lost a third of your base buh-bye! On that note I'd just have to ask why that's far more effective than the "siege type" weapons available...

I also couldn't help but notice the most expensive weapon is twice the price of the most expensive tank... That doesn't make much sense to me really. Well... We could use a tank to end all tanks, if not at least a viable endgame tank I think.
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Messages In This Thread
Varying Weapon Types - by Game Hunter - 2007-08-14, 17:04:47
[No subject] - by Game Hunter - 2007-08-24, 21:49:02
[No subject] - by TKF - 2007-08-25, 01:17:34
[No subject] - by Exodus - 2007-08-25, 01:50:34
[No subject] - by SirJoghurt - 2007-08-25, 04:30:23
[No subject] - by psycho_dmr - 2007-08-25, 05:21:52
[No subject] - by TKF - 2007-08-25, 15:45:08
[No subject] - by Bob666 - 2007-08-25, 17:02:18
[No subject] - by TKF - 2007-08-26, 01:18:52
[No subject] - by Game Hunter - 2007-08-26, 01:50:27
[No subject] - by TKF - 2007-08-26, 14:03:08
[No subject] - by psycho_dmr - 2007-08-27, 00:00:30
[No subject] - by TKF - 2007-08-27, 13:51:31
[No subject] - by Bob666 - 2007-08-27, 15:55:08
[No subject] - by TKF - 2007-08-27, 15:59:52
[No subject] - by Game Hunter - 2007-08-27, 20:27:11
[No subject] - by Exodus - 2007-08-27, 20:55:34
[No subject] - by TKF - 2007-08-29, 12:58:39
[No subject] - by Exodus - 2007-08-31, 21:58:53
[No subject] - by TKF - 2007-09-01, 01:07:57
[No subject] - by Kenny - 2007-09-06, 22:26:46
[No subject] - by Exodus - 2007-09-06, 23:05:23
[No subject] - by Kenny - 2007-09-07, 01:15:07
[No subject] - by Vomitus - 2007-09-07, 17:23:47
[No subject] - by TKF - 2007-09-07, 18:59:05
[No subject] - by Vomitus - 2007-09-07, 22:55:41
[No subject] - by TKF - 2007-09-07, 23:08:35
[No subject] - by Kenny - 2007-09-07, 23:56:10
Re: Varying Weapon Types - by TKF - 2007-10-03, 16:53:17
Re: Varying Weapon Types - by Exodus - 2007-10-03, 17:30:21
Re: Varying Weapon Types - by Tribulation - 2007-10-04, 10:06:32
Re: Varying Weapon Types - by TKF - 2007-10-20, 16:28:34

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