2012-09-01, 18:41:55
hey, i just made a bad experience: i started with 2 bonfore and then bought 2 machine guns. the enemy bought upgraded deflective armor and from then it was impossible for me to kill him (yes, really impossible, he could even kill me at my own cp).
a solution came into my mind (without making this armor useless again
):
what if it can't fully absorb so every weapon deals a minimal damage?
i propose 50 (if the basic dmg is lower, which only is the case for machine gun [48] afaik, it stays the original basic dmg)
the effect for expensive weapons would be the same [for example: poison magic: effective damage = minimal weapon dmg = 50 = 100 (basic dmg) - 50 (blocked dmg)], while early games weapons wouldn't lose too much dmg and fair for everyone.
a solution came into my mind (without making this armor useless again

what if it can't fully absorb so every weapon deals a minimal damage?
i propose 50 (if the basic dmg is lower, which only is the case for machine gun [48] afaik, it stays the original basic dmg)
the effect for expensive weapons would be the same [for example: poison magic: effective damage = minimal weapon dmg = 50 = 100 (basic dmg) - 50 (blocked dmg)], while early games weapons wouldn't lose too much dmg and fair for everyone.