2012-09-06, 00:40:33
(2012-09-05, 21:14:54)Teo_live Wrote: T3-T4 Long Range support is quite underated and underused
Honestly I don't think tier 3 (earth, sky, hunter, demon, frost) exists anymore since most people take those tanks directly from tier 1 tanks, where the tier 2 tanks (airship, thunder, heavy, etc) usually save directly for tier 4. So tier 3 is really just an extension of tier 2.
So I'm talking about 8.76 here, to clarify when I say tier 4 I'm talking about teams of inf/sky fortress with maybe 1 titan. Tier 5 would be in reference to teams of almost all titans with maybe 1 sky fortress.
There are really 2 reasons that I think why T4 longrange is terrible (yes it's terrible).
The first one is the skills of the two primary tanks infernal and sky fort. All of the infernal's abilities support close range combat, I shouldn't even have to say why. So the other option is sky fortress, but two of it's abilities (turbo boost, and bombs) can only deal damage at close range, furthermore even it's ulti has a max range of around 1000 so theres no reason to take 1300 over 1050 if you want to keep someone stunned far away from you anyway. Now you may ask, well what about titan? can't it use longrange. Well the awnser is simple, in order to use the ulti most effectively you'll still need to dive in to cast it on your team's infernals.
The second one is then nature of T4 and that's where the battles take place. In the games I've played, during T4 a full battle 5v5 will most likely take place not just at, but directly on top of a cp, this is just because of the design of infernal. So what use is a teammate who has a lower damage ratio than the rest of his team, and refuses (most likely) to actually step onto the cp and share damage with his teammates, and the awnser is virtually none. With the comparitively small amount of damage the acid cannon does it's futile to say "well i can harrass them at the cp," because unlike at the beginning/middle of the game enless like 4-5 players go longrange, the cp heal will easily negate any damage (and any enemy disable, nets, sky fort ulti, etc. and you're basically dead).