I know I promised to let this thread slide... and seeing the entire post above me that screams with inexperience was bad enough (UnifiedDoom who has no idea how to use Acid Cannon, and self-proclaims to have never won a game with an Acid user decides to give a lecture to a devoted Acid Cannon player on Acid Cannon tactics... what the hell???
)
I was going to just let that slide and reply later with several pages (pointless as it may be...) but then I saw this and was completely rubbed the wrong way:
Who said anything about "super builds"?
How the hell do you confuse experimental builds with a "super build"?
Since when do you need a "comprehensive guide" to be allowed to merely test and experiment with other peoples unusual play styles?
It is blatently obvious you don't know much about how to use Acid Cannon, or how to utilise an Acid Cannon teammate. The fact that you claim to never have won a game with acid cannon sort of proves that, but it is besides the point.
What is with the "I demand evidence" crap? About 50% of games I play I choose Acid, meaning about 50% of games I play I tend to avoid speed and teleporter all together. Yes some games the risk isn't really worth it, but most times it is a success. I really couldn't give a flying stuff if you find that too hard to believe. (if you played enough games with decent Acid Cannon users, you really would not need any evidence anyway... not to mention this thread probably would not even exist).
What an ugly way to conclude a useless thread. Yes using Acid Cannon has many disadvantages.... but it also has many advantages. So why are you selfishly trying to deny players/teams their right to choose this option? If you don't like Acid Cannon, then don't buy it! But don't try force others (including me) not to use Acid cannon just because you don't like it (and/or dunno how to win with an Acid User)...
Anyway here was part of the argument just so you don't say "you disregarded everything I said". With that in mind I shortened it down by disregarding anything "partially" or "reluctantly" agreeing with me. Also any posts with irrelevant assumptions get missed (e.g. saying XXX is useless with a reason, saying all long range users are poor team players, saying all long range users outcreep your allies etc.)
From a cheesy point of view most enemies would have used all their skills defending the CP, rendering them vulnerable to your range.
For the instances that your enemy has NOT used his teleport (mainly regarding infernals who use chaos teleport), yes you may need at least a teleporter to chase. However you may still have a distinct speed and terrain advantage due to your agile lesser-tank ("Catching up" to teleporting infernal foes is sometimes possible when they screw up their ulti or have pathfinding issues)
But if you mean using Psycho magic instead of a Acid Cannon? Psycho magic is too short to stay out completely out of harm's way (many people have 1k weaponry more or less). Even if 1k range is enough to stay out of harm's way, buffer room is always nice.
Now before you decide to reply to this thread labelling everything as "ineffective" without ever seeing or trying it, won't it be a little smarter to get first get some experience with victorious games that involve Acid Cannon users on your team (aka team sabotage in your opinion)?

I was going to just let that slide and reply later with several pages (pointless as it may be...) but then I saw this and was completely rubbed the wrong way:
(2012-09-07, 01:31:50)UnifiedDoom Wrote: Enless you tell me what exactly these "super" builds of yours are, there isn't even any reason for you to mention them. Longrange can be effective without tp? I'd like to see some evidence. This isn't the kind of place where people "steal" strategies for crying out loud, Wupti made a comprehensive guide on the imba 8.75 raider.What the living hell does a Raider have to do with anything?
Who said anything about "super builds"?
How the hell do you confuse experimental builds with a "super build"?
Since when do you need a "comprehensive guide" to be allowed to merely test and experiment with other peoples unusual play styles?
It is blatently obvious you don't know much about how to use Acid Cannon, or how to utilise an Acid Cannon teammate. The fact that you claim to never have won a game with acid cannon sort of proves that, but it is besides the point.
What is with the "I demand evidence" crap? About 50% of games I play I choose Acid, meaning about 50% of games I play I tend to avoid speed and teleporter all together. Yes some games the risk isn't really worth it, but most times it is a success. I really couldn't give a flying stuff if you find that too hard to believe. (if you played enough games with decent Acid Cannon users, you really would not need any evidence anyway... not to mention this thread probably would not even exist).
What an ugly way to conclude a useless thread. Yes using Acid Cannon has many disadvantages.... but it also has many advantages. So why are you selfishly trying to deny players/teams their right to choose this option? If you don't like Acid Cannon, then don't buy it! But don't try force others (including me) not to use Acid cannon just because you don't like it (and/or dunno how to win with an Acid User)...
Anyway here was part of the argument just so you don't say "you disregarded everything I said". With that in mind I shortened it down by disregarding anything "partially" or "reluctantly" agreeing with me. Also any posts with irrelevant assumptions get missed (e.g. saying XXX is useless with a reason, saying all long range users are poor team players, saying all long range users outcreep your allies etc.)
(2012-09-07, 01:31:50)UnifiedDoom Wrote: You're only the last man standing becuase you let your team die covering for you. And more often than not your team will lose for that exact reason. Either way what you accomplished being the last man standing could have just as easily been accomplished by just being another standard player.Yes your team does die covering for you (and they also get kills from your generous assist-damage), but you provide contingency for them in return. A team of 4 standards + an LR at the rear has that last man standing who can make a desperation manoeuvre at taking the CP.
From a cheesy point of view most enemies would have used all their skills defending the CP, rendering them vulnerable to your range.
(2012-09-07, 01:31:50)UnifiedDoom Wrote: And what if they escape with tp? You claimed in your post and in an earlier discussion with me that tp is not a nessacary tool to play longrange effectively so no saying "just chase after them with tp."Well I thought common sense would prevail here, I guess I was wrong. Unless you plan on facing a Tinker-Army at T4, enemies in general will only have 1 TP to use. In many circumstances this ability would have been wasted in an attack and thus providing the obvious chase advantage. This also enables you to chase at a safe distance.
For the instances that your enemy has NOT used his teleport (mainly regarding infernals who use chaos teleport), yes you may need at least a teleporter to chase. However you may still have a distinct speed and terrain advantage due to your agile lesser-tank ("Catching up" to teleporting infernal foes is sometimes possible when they screw up their ulti or have pathfinding issues)
(2012-09-07, 01:31:50)UnifiedDoom Wrote: Actually if you go solo anywhere...This gets shot down straight away as Acid Cannon is a poor choice for Soloing purposes. It is a support weapon, not a rambo weapon and as such you should never be too far from an ally. To be bait you don't have to stick your neck so far out that any random Sky Fortress can easily dust you. To be honest... I personally find just buying Acid Cannon is generally enough to be classified as "bait", people tend to suicide like crazy trying kill the Acid-bob.
(2012-09-07, 01:31:50)UnifiedDoom Wrote: What can you do with acid cannon that you can't do with supercell/physcho/photon bombs though? You still hang out farther back than the rest of your shortrange team and have them take all the damage. At least a midrange T4 can go into the enemy cp if nessecary.Supercell/Psycho Laser etc is generally T5, hence it is irrelevant as there is no T5 Long range weapon
But if you mean using Psycho magic instead of a Acid Cannon? Psycho magic is too short to stay out completely out of harm's way (many people have 1k weaponry more or less). Even if 1k range is enough to stay out of harm's way, buffer room is always nice.
(2012-09-07, 01:31:50)UnifiedDoom Wrote: Alternative to axe/bombs? Why just those weapons? Do you mean it's good to take it against a team of 4-5 infernals/titans? Why? ."Again I thought it would be a little obvious, it almost sounds like you don't know how to use Acid Cannon at all (heh well I guess you did make an Acid-Hate thread after all). It is easy to use the speed/terrain advantage against ground tanks to maintain a safe buffer. I would rarely ever buy Acid Cannon against a team of x5 Sky Fortresses
Now before you decide to reply to this thread labelling everything as "ineffective" without ever seeing or trying it, won't it be a little smarter to get first get some experience with victorious games that involve Acid Cannon users on your team (aka team sabotage in your opinion)?