2007-09-07, 23:56:10
I also wouldn't mind some "channeling" type moves that under normal circumstances can be avoided, but really punish you if you don't.
Something like... A two-second channeling Antigrav "Jump" with the channel time and chosen path clearly visible (The Antigrav facing the chosen direction with the Big Bad Voodoo animation the Bomb has for example) which, for the Antigrav would cause 300/600/900/1,200/1,500 (Roughly 1.5X normal for its class) damage to everything in its path and 200 range to the sides. Basically, I think we need more giant tank-sized haymaker kinds of moves and not simple point-and-click for 1,500 damage. I could see the Demolisher's fireball ability damage being increased by 1.5X in addition to a slightly larger area of effect... In exchange for two second channeling and a shiny red dot that indicates his target.
Also... The only time a team might actually *need* a Bomb to help clean up, it's practically impossible to get off. How about a new (very expensive) tank with the ability to convert the Bomb into a highly ranged Missile with the same effect? Something with a range of about 2,000 that can only be used after a five second transition into "Siege Mode"... :twisted:
Something like... A two-second channeling Antigrav "Jump" with the channel time and chosen path clearly visible (The Antigrav facing the chosen direction with the Big Bad Voodoo animation the Bomb has for example) which, for the Antigrav would cause 300/600/900/1,200/1,500 (Roughly 1.5X normal for its class) damage to everything in its path and 200 range to the sides. Basically, I think we need more giant tank-sized haymaker kinds of moves and not simple point-and-click for 1,500 damage. I could see the Demolisher's fireball ability damage being increased by 1.5X in addition to a slightly larger area of effect... In exchange for two second channeling and a shiny red dot that indicates his target.
Also... The only time a team might actually *need* a Bomb to help clean up, it's practically impossible to get off. How about a new (very expensive) tank with the ability to convert the Bomb into a highly ranged Missile with the same effect? Something with a range of about 2,000 that can only be used after a five second transition into "Siege Mode"... :twisted: