2012-09-08, 01:31:17
(2012-09-06, 14:12:27)Teo_live Wrote: What the living hell does a Raider have to do with anything?
I was using wupti's guide as an example of someone NOT being a total paranoid freak who thinks people will "steal" any strategies that are posted on the forum. He could've easy just dominated with the strategies he posted, but he chose to share them instead.
(2012-09-06, 14:12:27)Teo_live Wrote: Who said anything about "super builds"? How the hell do you confuse experimental builds with a "super build"?
(2012-09-06, 14:12:27)Teo_live Wrote: - Certain LR builds and styles (mostly invented by my insanity, so I dunno why some people copied them) don't require wasting money on teleport/speed packs to be effective. Even in late game..
You did, and they sound pretty "super" to me.
(2012-09-06, 14:12:27)Teo_live Wrote: Yes your team does die covering for you (and they also get kills from your generous assist-damage), but you provide contingency for them in return. A team of 4 standards + an LR at the rear has that last man standing who can make a desperation manoeuvre at taking the CP.
From a cheesy point of view most enemies would have used all their skills defending the CP, rendering them vulnerable to your range.
And this can't be accomplished by a midrange player why? Aside from that this so called "desperation manuever" will be done the tower at the cp, not you. If the enemies put a tower then your acid cannon(s) can't even touch it. If your allies put a tower then they would've taken the cp at the end regardless of whether you were there or not. (Taking out a remaining low hp enemy can be done by any player, not just a long-ranger)
(2012-09-06, 14:12:27)Teo_live Wrote: Well I thought common sense would prevail here, I guess I was wrong. Unless you plan on facing a Tinker-Army at T4, enemies in general will only have 1 TP to use. In many circumstances this ability would have been wasted in an attack and thus providing the obvious chase advantage. This also enables you to chase at a safe distance.
Wrong, Sky Fortress and Infernal both carry tp and another mobility based spell. There is absolutely no reason why they shouldn't be able to attack with one and escape with the other.
(2012-09-06, 14:12:27)Teo_live Wrote: For the instances that your enemy has NOT used his teleport (mainly regarding infernals who use chaos teleport), yes you may need at least a teleporter to chase. However you may still have a distinct speed and terrain advantage due to your agile lesser-tank ("Catching up" to teleporting infernal foes is sometimes possible when they screw up their ulti or have pathfinding issues)
What's the distance beetween cps in middle I'd say if you draw a straight line it's 4500 mid and lane maybe 5500. Catching up to them before they hit their cp is almost out of the question in both cases anyway (enless they don't have speed or get severely creepblocked), and even if you do catch them,at their cp any smart player could easily just cptp back to his own base + it's not like you have a stun to stop them from doing that with your T3 air tank. Also it's often going to be the case that they'll have another teammate coming to join the fight, are you just going to walk right into him?
(2012-09-06, 14:12:27)Teo_live Wrote: Again I thought it would be a little obvious it almost sounds like you don't know how to use Acid Cannon at all (heh well I guess you did make an Acid-Hate thread after all).
No it wasn't, you didn't explain it at all. You can't go barking out random positive points like "good vs. ground units" without saying why, my prior experience has nothing to do with this.
(2012-09-06, 14:12:27)Teo_live Wrote: It is easy to use the speed/terrain advantage against ground tanks to maintain a safe buffer. I would rarely ever buy Acid Cannon against a team of x5 Sky Fortresses
We're talking about T4 here. The kind of range buffer play you're talking about here implies solo playing, which implies you would be food for a sky fortress. In a teamfight the infernals are going to be buffer-zoning you, they'll be killing your team.
(2012-09-06, 14:12:27)Teo_live Wrote: Now before you decide to reply to this thread labelling everything as "ineffective" without ever seeing or trying it, won't it be a little smarter to get first get some experience with victorious games that involve Acid Cannon users on your team (aka team sabotage in your opinion)?
No I think I'll go ahead and respond to your arguements. As for experience, you're the acid cannon player, so I'd say it's your responsibility to come up with a replay that proves me wrong. I already posted a replay showing the average acid cannon user losing for his team, it's in my original post.