2012-10-16, 10:49:27
(2012-10-16, 10:45:43)BENNIE.FM Wrote:(2012-10-16, 10:20:49)EarthR Wrote: tinker should either cost some gold or get its hp reduced so every single lvl 1 ability kills it.
Imo you cant give a tank that costs 0 advantage for 5 min in mid game (till the enemy tanks abilities get lvl 2). the very fact that it costs 0 should indicate that it should die fast. so anyone playing a tank that costs 0 should know that he will instant die from any ability. This is just common logic and something that is fair imo.
i like this argument ,hrmm just the fact this may lead to all those lower skilled tinker players feeeding and causing alot more problems xD
Yes, i didn't liked the little hp increase much tinker got for their weaken towers (hp, attack power, no weapon carry).
Marvin Wrote:The first ten million years were the worst and the second ten million years, they were the worst too. The third ten million years I didn't enjoy at all. After that I went into a bit of a decline