(2012-10-16, 10:45:43)BENNIE.FM Wrote:those who feed will continue to feed the hp reduction doenst change that(2012-10-16, 10:20:49)EarthR Wrote: tinker should either cost some gold or get its hp reduced so every single lvl 1 ability kills it.
Imo you cant give a tank that costs 0 advantage for 5 min in mid game (till the enemy tanks abilities get lvl 2). the very fact that it costs 0 should indicate that it should die fast. so anyone playing a tank that costs 0 should know that he will instant die from any ability. This is just common logic and something that is fair imo.
i like this argument ,hrmm just the fact this may lead to all those lower skilled tinker players feeeding and causing alot more problems xD

on the other hand they might actually start using tanks or change to them fast(and we will stop seeing tinkers after 20-30 min) since they will realize they cant survive

my point is that with tinkers current hp it can be played as a tank anywhere in map (lanes/mid) with ease so that makes it a playable tank and it should cost something.
Another solution is to take away from tinker all damage skills (towers), basically make tinker not be able to build towers anywhere in map except the points where you can build beacon,barr, etc. Since it costs 0 it should not have any damaging skills and worst of all it shouldnt be able to create a wall of towers in game which cant be taken out unless you get bigger tanks if both sides are using lr or 2/3 of players use lr