(2012-10-17, 23:07:41)Time2Play Wrote: 90% of the Tinkers are failing anyway, so it's not like Tinker is super op..
This is based on what? because compared to my experience from ranked this is way off.
(2012-10-17, 23:07:41)Time2Play Wrote: It's just annoying to pay 200g if you wanna switch your tank. It really affects alot of early strategys, not only the Tinker.
We talk about 100 gold not 200, if you're too stingy to use 100 gold at swap to tinker just swap straight to tank instead? and if you need the gold from tank sell just sell weapon instead - buy tank - rebuy weapon and 0 gold is lost...
(2012-10-17, 23:07:41)Time2Play Wrote: Furthermore i think it's fine that Tinker doesn't get killed by 1 lvl 1 Spell. If you coordinate with your mates you can just use 2 skills in a row and kill him, its not that hard. But getting killed at your own cp by one artillery shot is really annoying.
this is not true, you need 3 level 1 stuns which is rarely at a mid since tinker can use teleport to dodge 1 skill. This makes it easy for the tinker to stay ranged without dying, if you push him too hard he will just dodge and his mates will cover and get some easy kills because you played too aggresive
@esvau
I hope you mean level 1 skill > tinker? (colours to make althend happy)

