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btanks balanced after about 1 hour? FUCK NO
#11
In generall this bounty system is quite nice, it may only need minor balancing changes. Why is the concept good? - It creates more action by encuraging the ones with lower stats to act more risky. Of course, this should not be the only reason which determines the winner, but it should reward a correct adaption to anyones own stats.

You should keep in mind:
A way too risky player looses in the beginning and the early stages of a btanks game, becouse at this point with his stats a more defensive aproach is the better way of playing. If his stats suffer due to this mistake he gets step by step to stats in which a more risky aproach is just the better way playing - the more skillfull way. Theoretically speaking the more bounty your enemy is worth in comparison to your bounty, the more aggressive and risky you should play. The less bounty he's worth in comparison to yours, the more defensive you should play and you have to reduce the risk you take. This fundamental theorem determines the correct strategy.

Due to this theorem a too risky player compared to his stats will die too often according to the bounty he gets for killing and gives his enemy. Someone who plays too defensive won't die often, but gets simply not enough kills. Its quite hard to determine exactly the correct way of playing, becouse there are other elements of skill as well, like movement patterns, correct adaption to the current situation and current enemys (with their own aggression factor,...), but in my opinion this theorem can be seen as a basis.

I hope that my knowledge of the english language is good enough to give you this first aproach of a basic strategic theorem according to the bounty.
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Messages In This Thread
Re: btanks balanced after about 1 hour? FUCK NO - by Prog - 2007-09-22, 16:07:26

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