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btanks balanced after about 1 hour? FUCK NO
#12
Quote:You get the gold you lost through the destroyed factories back. With every destroyed factory your force gets the gold which you would normally get when the creeps spawn and then give it to you every 5 minutes. The force gold is much higher for the attacking team. Also, the defending team has less creeps as a distraction.

But they most likely have buildings and automatic regeneration, so offense is often left with the choice of pushing full force and hoping it's enough to destroy the defense and do significant damage (and risking giving the enemy a payoff so they can stop you even easier), or playing conservatively (as this bounty system seems to promote, and in turn screws over the better players) and getting nothing done.

On that note, I feel I should bring up a major balance issue. The Antigrav's ultimate shouldn't work against a tank worth 5X what the Antigrav is by default. Not only does it do pretty heavy damage against a Frost Robot+, but it completely stops them for like five seconds which of course screws over the effort of offense while the Antigrav in question has a couple deaders waiting to respawn.

And Prog, I'm the kind of guy that tends to have 20-30 hero kills and 0-2 deaths in the first 20 minutes. Then of course if I manage to die for an array of reasons, I pretty much died five times in terms of gold. This is something that shouldn't happen. This bounty system has a tendency to screw over the better players and force a very long and boring game. Perhaps when you're actually in the positives on the scoreboard you'll understand. If you go like 2-20 in the first 20 minutes of a game, YOU_DON'T_DESERVE_A_COMEBACK. Much less a comeback practically handed to you by the poor bounty system.

http://img120.imageshack.us/img120/6075/...158ev5.jpg

Just look at this picture. Notice anything wrong? And believe me, I was doing as much offense as I could.
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Re: btanks balanced after about 1 hour? FUCK NO - by Kenny - 2007-09-22, 19:58:43

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