ok... i havent thought about the balancing thing enough but not receiving gold for some creeps (ghost) but for others (guard) seems a bit unfair.
i guess it would be good receiving gold from every building and every unit constructed or spawned from a player.
for example i think the gold from portals and guard creeps are too high, while the gold from tinker towers and ghost creeps (no gold at all) are too low.
im ok with setting all creeps which are spawned more often to a small value like 2-20 gold and for constructions like 20-100 based on the HP of the building and or its attacking strengh
i guess it would be good receiving gold from every building and every unit constructed or spawned from a player.
for example i think the gold from portals and guard creeps are too high, while the gold from tinker towers and ghost creeps (no gold at all) are too low.
im ok with setting all creeps which are spawned more often to a small value like 2-20 gold and for constructions like 20-100 based on the HP of the building and or its attacking strengh