(2013-08-13, 11:45:35)RaptorXI Wrote: Since so many of my last suggestions made it into the map and releasing the new map seems to take another halfyear some suggestions for 8.80:
- increase range and decrease cooldown of Skytank Ulti,
- nerf Heavy Tank: Mortars and Ulti needs to be weaker,
- all tanks between 7500 and 15000 are too weak except Hunter (maybe create more consumable items and cheap receipes),
- increase range of Troop Module Aura to 2000.
-Heavy tank mortars are really strong maybe 5-10%w nerf to each level
-While getting into depth its hard to say frost hunter and demon reflect the amount you pay.Demon lately has had some buffing making it more strong.Earth is still strong in some areas it is at the lower class of the expensive tanks a smallest of buffs at best.Sky tank ulti,and first skill improve skill range by 50-100.Goliath i can't use it to carry my team as i could with skyfort or inf i play with lag and easily predict and dodge ulti but again using the skill when the enemy is stunned will improve your chance of hitting.
I think you got to remember a lot of these tanks are strong in different situations and there strengths vary in different scenarios.
At this point i sometimes still prefer goblin instead of earth or demon.
Heavy ulti is really strong but i think it does take some amount of skill to aim so i would say a 2-4% reducement at max.
Raptor i love your suggestions they all have some reasoning behind them.I think the mappers have got as close as i ever seen to the most fully balanced map.
Cat power < needs to be implemented into bt
Accounts are : , Imba_Kitten, DJ.FM,BENNIE.FM
Accounts are : , Imba_Kitten, DJ.FM,BENNIE.FM