2014-01-09, 17:19:39
Hi,
I think it can be such a good idea but (btw architect can do that atm with his ultimate...) the problem is that it would increase differences in skills level between players i guess. Good players will use it well and make powerfull tanks when some average or let's say "bad players" would maybe max small weapons (as we can see some times heli steel hull + 4 bombarding rockets, it would end with 10 bombarding rockets :/) or just use it a bad way and will ruin some games. As we can see guys who play architect good way can still own with this tank after 1h20 when others just suck since they buy this tank until they sell it...
I think such a change like that would be hard to use.
Or maybe only for end tanks (starting after frost robot) then it could give new strategies in late game, because we all know in late game a lot of "average players" become "bad" because they don't use tanks well (for example ultimate their self with titan :O) and it could balance their "bad" playing with stuff... But even this way it could be abused : supercell is atm the most used weapon in late game and is overpowered imo (because of it range and speed) and instead of 4 supercells some guys will come with 8 or them : boring end...
I don't know if I make myself clear but to sum up : even if this idea seem really good to change game play, it will just make game harder to play for new players and to much easy for good players (easy to abuse : getting ultimate and power pack + negator pack and still 5-6 supercells etc...
+ when I play (I think 90% of players do the same thing than I do) I always watch my enemies inventory to decide what to buy to fight them. It would be easy to hide some stuff like tp to backdoor cp when no one know you have this item for example.
Sorry it's a little long but it's just an opinion...
I think it can be such a good idea but (btw architect can do that atm with his ultimate...) the problem is that it would increase differences in skills level between players i guess. Good players will use it well and make powerfull tanks when some average or let's say "bad players" would maybe max small weapons (as we can see some times heli steel hull + 4 bombarding rockets, it would end with 10 bombarding rockets :/) or just use it a bad way and will ruin some games. As we can see guys who play architect good way can still own with this tank after 1h20 when others just suck since they buy this tank until they sell it...
I think such a change like that would be hard to use.
Or maybe only for end tanks (starting after frost robot) then it could give new strategies in late game, because we all know in late game a lot of "average players" become "bad" because they don't use tanks well (for example ultimate their self with titan :O) and it could balance their "bad" playing with stuff... But even this way it could be abused : supercell is atm the most used weapon in late game and is overpowered imo (because of it range and speed) and instead of 4 supercells some guys will come with 8 or them : boring end...
I don't know if I make myself clear but to sum up : even if this idea seem really good to change game play, it will just make game harder to play for new players and to much easy for good players (easy to abuse : getting ultimate and power pack + negator pack and still 5-6 supercells etc...
+ when I play (I think 90% of players do the same thing than I do) I always watch my enemies inventory to decide what to buy to fight them. It would be easy to hide some stuff like tp to backdoor cp when no one know you have this item for example.
Sorry it's a little long but it's just an opinion...