2014-01-22, 23:44:47
9 months later and we're still stuck with this kick system, even though there have been so many suggestions about how to fix the shortcomings.
Citing exodus post again:
"Maybe another slight adjustment could help: make kicks slighty harder (more votes needed), but also include votes from the other team? Since there are only -yes votes, this should not be disadvantageous for you."
Combine that with the idea of people always being kickable, and it fixes nearly all of the current problems without making it easier again to kick people "just because".
For example:
If someone started mass-insults and racism, but had a good score, he could be kickable with 7=(remaining player count - 2) votes (9 is a bad idea, because someone will always not know how to type -yes or currently be in a dogfight where he doesn't want to type). Same for people standing in base corner, doing sabotage etc.
Another thing which would be VERY important: Can you change the kick command in a way that when the needed amount of votes is reached that player is kicked instantly? Because currently, when he sees that enough votes are there, he has up to about 15 seconds left to do eco sabotage, explode in base or mess things up any other way.
Also, because some people still type -no, it would be nice if, even if you didn't add negative votes again (though I would support them, maybe with half a point or something), at least print a message like "Player xy does not support this kick vote", because more often than not it's just to tell people "Don't try pausing the game, I won't kick him for that reason"
Thanks,
Best Regards
Citing exodus post again:
"Maybe another slight adjustment could help: make kicks slighty harder (more votes needed), but also include votes from the other team? Since there are only -yes votes, this should not be disadvantageous for you."
Combine that with the idea of people always being kickable, and it fixes nearly all of the current problems without making it easier again to kick people "just because".
For example:
If someone started mass-insults and racism, but had a good score, he could be kickable with 7=(remaining player count - 2) votes (9 is a bad idea, because someone will always not know how to type -yes or currently be in a dogfight where he doesn't want to type). Same for people standing in base corner, doing sabotage etc.
Another thing which would be VERY important: Can you change the kick command in a way that when the needed amount of votes is reached that player is kicked instantly? Because currently, when he sees that enough votes are there, he has up to about 15 seconds left to do eco sabotage, explode in base or mess things up any other way.
Also, because some people still type -no, it would be nice if, even if you didn't add negative votes again (though I would support them, maybe with half a point or something), at least print a message like "Player xy does not support this kick vote", because more often than not it's just to tell people "Don't try pausing the game, I won't kick him for that reason"
Thanks,
Best Regards
Getting used to the Sand everywhere. At least it brings us map updates.