Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Incentive ideas to buy better tanks in game
#6
I don't really get the problem here. As a matter of fact, I encourage this. Some tanks and skills have been specifically designed to be useful until lategame. I did this so players have different strategic possibilities. Otherwise you'd always go the same route, buy the same items and tanks.
Buying better tanks is already more efficient than buying hulls, since you not only gain more HP, but also more powerful skills and you don't sacrifice an item slot for that.
This post has been brought to you by Sand - it's everywhere, get used to it.
Reply


Messages In This Thread
RE: Incentive ideas to buy better tanks in game - by Exodus - 2014-01-30, 16:30:31

Possibly Related Threads…
Thread Author Replies Views Last Post
Lightbulb Alter Game Mechanic DarkRavenBest 0 2,969 2016-05-17, 13:35:56
Last Post: DarkRavenBest
  Air Tanks BENNIE.FM 5 9,528 2015-06-07, 15:11:56
Last Post: AeroniumX
  Creating some new tanks BENNIE.FM 4 8,295 2015-04-14, 11:37:20
Last Post: 91846
  Battle Tanks Open Source - v8.63 Exodus 0 4,930 2014-04-21, 12:25:17
Last Post: Exodus
  Qualify (ranked?) game mode Max 1 4,373 2014-04-16, 21:53:51
Last Post: RaptorXI



Users browsing this thread: 1 Guest(s)