2007-10-15, 16:13:01
I have a hard time playing well with this tank. I rarely chooses the AG. I prefer the light tank cuz you get 1000 hp for only 800 gold, you get 200 extra hit points. I choose demolisher more often than the AG cuz it's mining skills and artillery is quite effective against exploders and tinkers at start. You can put mines on the country sides there the enemy exploder use to go and get a free kill for blowing up the exploder who try to ambush you or others. AG is more a support tank that provides with 2 multiple target spells. EMP skill does attack everything withing 900 range and stuns. The plasma bombardment provide damage to units in a small area. Shift skill is meant to freeze the enemy in order to catch up with it and jump skill can be used in right moment to get a safe kill and catch up with an injured tank. It can also be used to escape deadly situations if you escape early enough.
psycho_dmr Wrote:I think the Anti Grav is only useful as start tank, its skills are too weak for mid- or lategame usage, so your only alternative is to chose light tank, demolisher or helicopter at startI does also agree with this statement. It's not recommended late game tank, such as with the other start tanks as well.