2007-10-15, 22:29:48
If I understand you right, you suggest to remove the upgrades the force performs every 5 mins, right? I prefer it would have been reduced to 1 upgrades instead of 2 every 5 min.
I still want that the force is still able to upgrade every 5 minutes, but perhaps you can reduce the upgrade rate to 1 as it was before. 2 force upgrades is a bit much. So the items which requires upgrades can be available after a long game or they become available faster if players choose to hasten upgrades. The -noup mode would be kind of stupid if you suggest removal of automatically force upgrades. The interesting part of your idea was the % chance of bonus waves. But I have another solution to it, what if you add custom value, that prevent dice spawns.
I was thinking of adding a third upgrade which the force never upgrades, but only players can do. This could give an increase of creep waves.
Current upgrades:
Attack (1500) - 30 levels
Defence (1500) - 30 levels
New upgrade suggestion:
Production Upgrade: (2500) - 30 levels - (As for the level selection (rush), this is totally unaffected)
Increase the spawn amount with 10%. Gives 2x reinforcements.
So if you upgrade 2 times, every 5th time the normal CP spawns creeps, 2 additional marines comes. Same with the factories in base. The system is controlled by custom unit value (I guess the factory structures don't use that now in BT, right?) so if you have upgraded the production upgrade 2 times, 2 custom unit value will be added to the factory, when the custom value reaches 10, it's being subtracted with 10 and 1 additional unit will be spawned. As for the factory in base, the factories spawn 1+ of all kind of units they usually spawns. As for the player factories, they only get randomly perhaps 1+ zeppelin/commander/artillery or 2 marines or similar solution, not 1+ of all units so the player factory wouldn't be so imba. The upgrade requirements of items I still find as a good idea.
What about this spawn wave suggestion? Or the % buildup idea instead of dice roll?
__
Summary:
I like 1 upgrade instead of 0 every 5 minutes
I would like steady spawn rate instead of random dice roll spawn based on %
Perhaps implementing a third upgrade feature if it seems like a good idea
I still want that the force is still able to upgrade every 5 minutes, but perhaps you can reduce the upgrade rate to 1 as it was before. 2 force upgrades is a bit much. So the items which requires upgrades can be available after a long game or they become available faster if players choose to hasten upgrades. The -noup mode would be kind of stupid if you suggest removal of automatically force upgrades. The interesting part of your idea was the % chance of bonus waves. But I have another solution to it, what if you add custom value, that prevent dice spawns.
I was thinking of adding a third upgrade which the force never upgrades, but only players can do. This could give an increase of creep waves.
Current upgrades:
Attack (1500) - 30 levels
Defence (1500) - 30 levels
New upgrade suggestion:
Production Upgrade: (2500) - 30 levels - (As for the level selection (rush), this is totally unaffected)
Increase the spawn amount with 10%. Gives 2x reinforcements.
So if you upgrade 2 times, every 5th time the normal CP spawns creeps, 2 additional marines comes. Same with the factories in base. The system is controlled by custom unit value (I guess the factory structures don't use that now in BT, right?) so if you have upgraded the production upgrade 2 times, 2 custom unit value will be added to the factory, when the custom value reaches 10, it's being subtracted with 10 and 1 additional unit will be spawned. As for the factory in base, the factories spawn 1+ of all kind of units they usually spawns. As for the player factories, they only get randomly perhaps 1+ zeppelin/commander/artillery or 2 marines or similar solution, not 1+ of all units so the player factory wouldn't be so imba. The upgrade requirements of items I still find as a good idea.
What about this spawn wave suggestion? Or the % buildup idea instead of dice roll?
__
Summary:
I like 1 upgrade instead of 0 every 5 minutes
I would like steady spawn rate instead of random dice roll spawn based on %
Perhaps implementing a third upgrade feature if it seems like a good idea