2007-10-16, 13:53:53
TKF Wrote:It would be obviously the player upgrades would be the requirements for the items, but I wonder if it's possible to combine the tech count of both systems, so the 2 force attack upgrades would stack with the players 1 attack upgrade = 3 tech upgrade when checking the tech requirements for items. So tech items after time would be available after some period of time.This is the only solution I got to make TC available in time, combine the tech check of both force and player upgrades so the TC can be bought later, or earlier if someone upgrades. Otherwise the first one who takes the initiative to upgrade will be the upgrade loser who had to make a sacrifice in gold cost.