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Future Changes regarding Upgrades und TC
#30
A three second delay before all units are deployed at once, around the user when the time is up. Once initiated the tank can move freely without losing cooldowns or something. Also give a clear signal that Troop Command is on the way (Such as Curse, Spell Shield, Divine Shield animations) and increase the cost to 3,300.

Maybe even change "Troop Command" to like... "Golem Command". You summon a single unit with the HP of three soldiers, damage of three soldiers, but is the size of a Light Tank. If you get caught alone and deploy it three seconds later it would still be quite an advantage to have, just not as overpowering to weapons as before... While having more hit points increases its survivability to nukes, the three second deploy time should still suffice coupled with less evasion overall. Not that I've seen it in-game so I can't be certain how it plays out, but I have an idea...

Since we're working with a pretty tough unit instead of a bunch of tiny soldiers, applying a "penalty bounty" might work out so you have to think twice before using it. Something to the effect of -200 gold to that player and maybe +20 to the one who killed it, maybe keeping the price tag as it is.
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Re: Future Changes regarding Upgrades und TC - by Kenny - 2007-10-24, 09:03:50

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