2007-10-27, 17:09:14
This poll is only about to find out how many finds this idea good, NOT a vote for a change. If you have another suggestion, post it here
The stronger the tank is, the harder is it to kill it.
The higher dps the tank has, the higher rate of dmg it cause.
But getting more hp does usually work better combined with some firepower.
A new tank gives more for the money than a weapons does. Also all normal tanks has a quite good tank cannon ability which is included with the tank skill.
The Issue:
(Bounty displayed here does not include the KpD factor!)
Also a heavy tank with 2 upgraded basic magics (260 gold bounty) is almost worth the same as a heli with 3 upgraded plasma guns (255 gold bounty). The strange thing about this is that the heavy tank got much greater advantage against the heli, with stronger abilities and much more hp. If the heli buys a hull, it's worth more than the heavy tank in bounty :S. So obviously a new tank gives more for the money than a new weapon. Assuming the heli get killed often, of course the bounty will lower a little; but still almost worth the same.
Suggestion:
What if the bounty calculated of tanks, was doubled? You buy a heavy tank. It costs 5500 gold and you still sell it at a half price, but the bounty value increase could be 170 gold bounty increase instead of the current 85 bounty increase. You could buy the tank at a price of 5500 gold, but a new tank would greatly increase the bounty. (Doubling of point value of tank)
Applying this would change bounty of a:
-Light tank with a fireball cannon from 171 gold to 183.
-Tinker with energy torpedo would stay at 168, cuz he doesn't cost anything.
-Heavy tank with a upgraded fireball cannon from 254 gold to 338.
-Infernal-robot with 3 upgraded fireball cannons from 489 to 720, (yeah I know, a big difference here)
I know this could conflict with the triggers that calculates value with the units point value, but I think some of them can be set to 0.25 instead of 0.5, when you sell tanks. I don't know what else this is used for. Also the bounty change can be applied by doubling the point value in the triggers for the tank value.
______
Summary:
-Weak tanks with a lot of weapons can be worth the same as a strong tanks with few weapons
-Double the effect the tank value contribute on bounty?
Bad idea... or... :?:
The stronger the tank is, the harder is it to kill it.
The higher dps the tank has, the higher rate of dmg it cause.
But getting more hp does usually work better combined with some firepower.
A new tank gives more for the money than a weapons does. Also all normal tanks has a quite good tank cannon ability which is included with the tank skill.
The Issue:
(Bounty displayed here does not include the KpD factor!)
Also a heavy tank with 2 upgraded basic magics (260 gold bounty) is almost worth the same as a heli with 3 upgraded plasma guns (255 gold bounty). The strange thing about this is that the heavy tank got much greater advantage against the heli, with stronger abilities and much more hp. If the heli buys a hull, it's worth more than the heavy tank in bounty :S. So obviously a new tank gives more for the money than a new weapon. Assuming the heli get killed often, of course the bounty will lower a little; but still almost worth the same.
Suggestion:

What if the bounty calculated of tanks, was doubled? You buy a heavy tank. It costs 5500 gold and you still sell it at a half price, but the bounty value increase could be 170 gold bounty increase instead of the current 85 bounty increase. You could buy the tank at a price of 5500 gold, but a new tank would greatly increase the bounty. (Doubling of point value of tank)
Applying this would change bounty of a:
-Light tank with a fireball cannon from 171 gold to 183.
-Tinker with energy torpedo would stay at 168, cuz he doesn't cost anything.
-Heavy tank with a upgraded fireball cannon from 254 gold to 338.
-Infernal-robot with 3 upgraded fireball cannons from 489 to 720, (yeah I know, a big difference here)
I know this could conflict with the triggers that calculates value with the units point value, but I think some of them can be set to 0.25 instead of 0.5, when you sell tanks. I don't know what else this is used for. Also the bounty change can be applied by doubling the point value in the triggers for the tank value.
______
Summary:
-Weak tanks with a lot of weapons can be worth the same as a strong tanks with few weapons
-Double the effect the tank value contribute on bounty?
Bad idea... or... :?: