2007-10-28, 01:02:41
TKF Wrote:(Bounty displayed here does not include the KpD factor!)
Also a heavy tank with 2 upgraded basic magics (260 gold bounty) is almost worth the same as a heli with 3 upgraded plasma guns (255 gold bounty). The strange thing about this is that the heavy tank got much greater advantage against the heli, with stronger abilities and much more hp. If the heli buys a hull, it's worth more than the heavy tank in bounty :S. So obviously a new tank gives more for the money than a new weapon. Assuming the heli get killed often, of course the bounty will lower a little; but still almost worth the same.
I think you aren't giving the Helicopter as much credit as you should be. I mean, yes in terms of 1v1 combat or with units present, the Heavy Tank squashes the Helicopter. At L10 the Heavy Tank can outright kill the Helicopter at long ranges with its Missile and incur critical damage at medium range with AoE. That doesn't really matter.
With the speed and ability to traverse terrain, the Helicopter dictates the terms of engagement or lack thereof. Just go to another lane and farm the gold to gain a foot up on the Heavy Tank with 525 DPS compared to like 222. Even more if you consider the Heavy Tank isn't as likely to invest in Basic Cannon due to it's other interesting abilities. Once that Helicopter acquires an Iron Hull (Non-upgraded until 13) he can systematically take apart the Heavy Tank one on one as the superior speed and mobility, once again is a method to control the Heavy Tank.
Heavy Tank fires his Missile to take a sizeable chunk of HP? Quickly heal and take advantage of his cooldown and the inability to double-nuke you. (Perhaps can't even nuke you period, mana issues and all...) The Helicopter's speed and mobility are some of the key tools of survival and can also be used to pick apart the Heavy Tank from angles for maximum damage output. Even if you can't land the kill on him, you should be making far more gold than he is due to creeps.
TKF Wrote:Suggestion:![]()
What if the bounty calculated of tanks, was doubled? You buy a heavy tank. It costs 5500 gold and you still sell it at a half price, but the bounty value increase could be 170 gold bounty increase instead of the current 85 bounty increase. You could buy the tank at a price of 5500 gold, but a new tank would greatly increase the bounty. (Doubling of point value of tank)
Applying this would change bounty of a:
-Light tank with a fireball cannon from 171 gold to 183.
-Tinker with energy torpedo would stay at 168, cuz he doesn't cost anything.
-Heavy tank with a upgraded fireball cannon from 254 gold to 338.
-Infernal-robot with 3 upgraded fireball cannons from 489 to 720, (yeah I know, a big difference here)
I would argue this would be a negative change to Battle Tanks. While it would actually favor my playstyle, it highly discourages use of the bigger tanks and encourages use of Hulls instead. Rushing a bigger tank wasn't even viable against competent players, this change would only further ruin them. Oh, and everyone and their mother playing with Gold Hull/Laser Helicopters doesn't sound very refreshing as much as I'd probably win anyway. This change would also burn the better players who actually have the gold to afford a better tank, with weapons at that...
TKF Wrote:Summary:
-Weak tanks with a lot of weapons can be worth the same as a strong tanks with few weapons
-Double the effect the tank value contribute on bounty?
Bad idea... or... :?:
To summarize my argument, the bounty system is still far too lenient to those who don't play well, and this change would only send Battle Tanks further in the wrong direction in terms of endgame.