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The new explosive/mines damage system
#1
I find this system a bit odd, since the mines I'm walking into does much less dmg. I think the minimum outerrange damage should be raised, so it doesn't only deal 40-60% dmg when a tank runs near it or on the mine. The damage is greatly reduced than before.

Also the small explosives does about 1100-1300 damage normally when it's explodes nearby a tank, or the enemy has to roll over the explosion point after the exploder dies, which is also unlikely. Also I think the further away from core explosion distance could increase a little.
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The new explosive/mines damage system - by TKF - 2007-11-08, 00:51:25

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