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The new explosive/mines damage system
#8
Mines trigger within the quarter range or extend the max range effect so the mines does not only 40-70% direct damage. It never does 100% (Except when the teleported directly above the mines). I think the mines should be changed, at least extend max range to trigger range or decrease detection range for explosion.

I tried explosives, they are a bit indirectly nerfed to. But least there is a possibility to do full dmg, but they barely damage structures now (~5-10%). The structures are to fat.
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Messages In This Thread
The new explosive/mines damage system - by TKF - 2007-11-08, 00:51:25
Re: The new explosive/mines damage system - by TKF - 2007-11-09, 11:28:36

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