2007-12-04, 21:36:19
Its just that Mines and Explosives are using the same system of dealing their damage.
So now its like this: Mines and Explosives deal full damage until 50% of their range (Mines full range: 400, Explosives full range: 600), it was just like that before the damage system was changed. But instead of cutting the damage by half even when the range is just 1 point bigger than the half, the damage now gradually decreases. Compared to the old system, Mines and Explosives are stronger near the area of half their range but are weaker at the end of their range (now they get there 25% of the damage instead of the 50%)
So now its like this: Mines and Explosives deal full damage until 50% of their range (Mines full range: 400, Explosives full range: 600), it was just like that before the damage system was changed. But instead of cutting the damage by half even when the range is just 1 point bigger than the half, the damage now gradually decreases. Compared to the old system, Mines and Explosives are stronger near the area of half their range but are weaker at the end of their range (now they get there 25% of the damage instead of the 50%)
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